Monetization articles & guides
Pricing, live-ops and revenue models for modern games.
This archive collects every monetization article published by White Cube Studios, newest first. The studio is based in India and builds games in Unreal Engine, Unity and Godot, so these posts come from day-to-day production work and from tracking what is changing across the industry. Use the topic links above to move between categories, or browse the full blog for the latest posts. If you are planning a project, the related services are game development, game and level design, and DevOps for game teams. Game development services · Game & level design · Contact us
- Xbox Cloud Gaming & Ads: A Developer's Monetization Challenge · 7 min read
- College Football 27's Monetization: A Developer's Dilemma · 6 min read
- Balancing D7 and D28 IAP ROAS: A Game Developer's Guide to Unity Vector Optimization · 8 min read
- Optimizing Long-Term Cohort Value: Inside Playrix's D28 IAP ROAS Strategy with Unity Vector · 7 min read
- Roblox's Brand Tax: Decoding the New UGC Integration Fees · 6 min read
- Civic Gamification: Inside Shibuya Ward's Final Fantasy XIV Tax Incentive Integration · 7 min read
- Designing for EA's In-Game Ads: The Developer's Dilemma · 6 min read
- Optimizing Player LTV: Inside Playrix's D28 ROAS Strategy with Unity Ads · 5 min read
- Why YouTube Monetizes Xbox Games Better Than Microsoft · 7 min read
- Why Traditional Game Publishing Deals Are Becoming Obsolete · 6 min read
- Subscriptions: A Top-of-Funnel Conversion Engine for DLC · 7 min read