Production articles & guides
Scoping, team workflows and shipping practices for game production.
This archive collects every production article published by White Cube Studios, newest first. The studio is based in India and builds games in Unreal Engine, Unity and Godot, so these posts come from day-to-day production work and from tracking what is changing across the industry. Use the topic links above to move between categories, or browse the full blog for the latest posts. If you are planning a project, the related services are game development, game and level design, and DevOps for game teams. Game development services · Game & level design · Contact us
- EGS Launcher V2: Deconstructing Epic's Storefront Rebuild · 5 min read
- The "Game is the Boss" Paradigm: Designing Responsibly Ambitious Production Pipelines · 8 min read
- Epic's GenAI Art Pipeline: Why Artists Are Fixing AI Errors · 6 min read
- Corporate Divestment in Game Dev: Technical Strategies for De-coupling Codebases and DevOps Infrastructure · 8 min read
- Pipeline Resets & Engine Migrations: Technical Lessons from Telltale's UE5 Transition · 7 min read
- Transitioning from Auteurs to Team-Led Production: Inside Capcom's Sustainable Studio Model · 7 min read
- The Spore Postmortem: Managing Hype, Scope, and Prototypes · 6 min read